Windows into Other Realities
Project by:
James Scarborough
Project Year:
2006
Technology has advanced to a state that virtual reality has become reasonable and practical. There has been a tremendous increase in computer game usage that has created a gap in communication between those able to operate meaningfully in virtual reality and those who will be left behind. As VR becomes the standard by which we collaborate and interact on the Internet something must be done to bridge the communication gap between these disparate populations. This project will address those who are unfamiliar with virtual reality technologies and help them overcome their fears. Later stages will bring these populations together in meaningful ways.
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